Showing results 1 to 7 of 7
Search took 0.00 seconds.
Search: Posts Made By: Dango77
Posted By Dango77 On 10-09-2009 | Views: 8,704 Replies: 46
I got that info from a sybex book on game creation using Maya, the word ridiculous isn't quite the right one....
You can use a less poly model, there's nothing wrong with doing so,but why would you...
Posted By Dango77 On 10-09-2009 | Views: 8,704 Replies: 46
True Coldwave, just want to point out one thing though,

In the next few years ( say a maximum of 5 or so) there could well be another step up in consoles, a next next gen, which would go along the...
Posted By Dango77 On 10-09-2009 | Views: 8,704 Replies: 46
Haha, yeah, with the way my characters are going it'll be NEXT NEXT gen.....lol

My smiler is at just over 26k, so it could be slightly reduced I guess, but then, it's not actually for a game, so I...
Posted By Dango77 On 10-09-2009 | Views: 8,704 Replies: 46
Yeah, 20k really isn't what they usually use, 10k is pretty standard, as far as I know environments are around about the quarter of a million mark or just over.
Give it a few years and characters...
Posted By Dango77 On 10-09-2009 | Views: 8,704 Replies: 46
The average poly count for a next gen game character is around 10-12000 as far as I know, for main characters a few games have gone as far as 20000,but that's not the norm,and map sizes are either...
Posted By Dango77 On 08-09-2009 | Views: 8,704 Replies: 46
If you read the criteria for this challenge again, it says
"In this challenge, challenge yourself in creating your very own serial adventure hero in this style!"
Meaning you couldn't enter a...
Posted By Dango77 On 08-09-2009 | Views: 8,704 Replies: 46
Sounds great! I have a couple of ideas that might be fun to do, but as with Joopson I'll have to work out if I have the time to put into it. Don't want to have to back out half way through...
Showing results 1 to 7 of 7