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Posted By scentmental On 21-08-2012 | Views: 5,607 Replies: 11
Well that's a disappointment. Thanks for clearing this up for me. I guess I'll have to figure out another way to get the effect I want.
Posted By scentmental On 21-08-2012 | Views: 5,607 Replies: 11
Checking in. I haven't figured this out yet - mental ray still renders all sprites as the same color instead of a mix of the three colors supplied by the image sequence.
Posted By scentmental On 20-08-2012 | Views: 5,607 Replies: 11
@ honestdom:

Appreciated! The image sequence is working from what I can tell. I'm attaching my .ma file with a sequence of three images. This is a stripped down scene, with only the elements...
Posted By scentmental On 20-08-2012 | Views: 5,607 Replies: 11
Thanks for the reply, dave.

That's the exact technique I've been using. I got it from a gnomon pixie dust sprites tutorial. It works well...just not when using mental ray to render. Mental ray...
Posted By scentmental On 20-08-2012 | Views: 5,607 Replies: 11
They will all look the same in the viewport (multiple colors) regardless of the frame number, because their dynamics have been turned off. Static field of particles.

But if I render a different...
Posted By scentmental On 20-08-2012 | Views: 5,607 Replies: 11
Hi folks.

So I'm trying to get mental ray to render a bunch of STATIC particles that are no longer dynamic. I have assigned a lambert shader to them, with a sequence of seven images, generated...
Showing results 1 to 7 of 7