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Posted By Darkware On 31-01-2003 | Views: 4,773 Replies: 15
Izzy! That works perfectly! I figured out how to do it in mere seconds! You take a circle and a cube and position the cube on the edge of the circle. You then parent the cube to the circle so it...
Posted By Darkware On 30-01-2003 | Views: 4,773 Replies: 15
That helps. I've never used lattices before, so I guess I'll dive into that.

About SDK's. I just couldn't get it to work quick. I fiddled around a bit, but no results. I'll have to take some time...
Posted By Darkware On 30-01-2003 | Views: 4,773 Replies: 15
Here are the expressions used for the gears for those who care to know.....

(odd numbered gears)
Expression for gear2 - gear2.rotateX = -gear1.rotateX;
Expression for gear4 - gear4.rotateX =...
Posted By Darkware On 30-01-2003 | Views: 4,773 Replies: 15
Well, I was having too much trouble with set driven keys, so I chose a different path. I have decided to not use dynamics at all since they are turning out to be quite unreliable as far as animating...
Posted By Darkware On 29-01-2003 | Views: 4,773 Replies: 15
I used a hinge constraint, which allowed them to rotate properly, but they flew away from the constraint sometimes for no reason at all, which should not have happened.
Posted By Darkware On 28-01-2003 | Views: 4,773 Replies: 15
The set driven kay would probably be the best thing. I had forgotten about that. I actually did figure out how to set keys for the passive rigid body and everything worked. The only problem was that...
Posted By Darkware On 27-01-2003 | Views: 4,773 Replies: 15
I'm trying to animate a simple gear scene with dynamics, but can't get it to work. I have four gears all the same size and want them to rotate. I was thinking I could make three of them active rigid...
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