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cg451
how do i snap align rotation
Posted By
cg451
On 06-04-2011 | Views: 17,744 Replies: 2
Forum:
Maya Modeling
i'll give that a try thanks, another solution i found was
Modify > Snap Together Tool
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how do i snap align rotation
Posted By
cg451
On 05-04-2011 | Views: 17,744 Replies: 2
Forum:
Maya Modeling
I want to snap the rotation of a mesh (screw head)
to match perfectly with a selected face on another mesh
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no displacment with normal/disp maps
Posted By
cg451
On 31-03-2011 | Views: 3,523 Replies: 4
Forum:
Lighting & Rendering
does disp map work in maya viewport?
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no displacment with normal/disp maps
Posted By
cg451
On 31-03-2011 | Views: 3,523 Replies: 4
Forum:
Lighting & Rendering
pretty sure i tried displacment map also but ill give that a try
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no displacment with normal/disp maps
Posted By
cg451
On 31-03-2011 | Views: 3,523 Replies: 4
Forum:
Lighting & Rendering
i cant get any real displacement with normals they're just appearing flat like bump map
here is an image of what i mean
http://img844.imageshack.us/f/normalsproblem.png/
image is viewport render...
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render pass layers photoshop
Posted By
cg451
On 17-03-2011 | Views: 6,096 Replies: 5
Forum:
Lighting & Rendering
yea i render same size but alot of that may be transparent
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render pass layers photoshop
Posted By
cg451
On 15-03-2011 | Views: 6,096 Replies: 5
Forum:
Lighting & Rendering
how do you get the render pass layers in photoshop so dont have to position them manually
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ambient occlusion ray direction
Posted By
cg451
On 15-03-2011 | Views: 6,784 Replies: 8
Forum:
Lighting & Rendering
yep works ok now
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ambient occlusion ray direction
Posted By
cg451
On 14-03-2011 | Views: 6,784 Replies: 8
Forum:
Lighting & Rendering
i think i understand the problem then, i have a white floor under the model to reflect light up onto it, on the occlusion pass i guess this is actually making some areas darker
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ambient occlusion ray direction
Posted By
cg451
On 12-03-2011 | Views: 6,784 Replies: 8
Forum:
Lighting & Rendering
the model is lighted from underneath, but the occlusion is as lighted from above, i guess i could flip my model upside-down for the occlusion pass but that seems odd method to me
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