Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-07-2022 , 03:35 AM
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Curve Rotation At Position?

Hello there,

I am wondering if there's a way to get a curve's rotation data at a given percentage into the curve's length?

I have managed to find the pointOnCurve MEL command for obtaining world position equivalent. But nothing for rotation (roll, pitch, yaw).

For example, "pointOnCurve -pr 0.4 -top true -p curve1" returns the world position information at 40% of the curve's length. Is there something similar in MEL for the curve's rotation data? Like you could get the roll, pitch, and yaw data of a curve at 40% into the curve's length.

Thank you for your time.
M

# 2 23-07-2022 , 10:06 AM
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Last edited by MayHazel; 31-07-2022 at 12:46 PM.
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