Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 22-03-2005 , 12:26 AM
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Join Date: Feb 2005
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whats best for texturing

i want to know what way is best for texturing models.
Do u just stick with Maya or 3ds max or can u use photoshop, what do u receomend?

please and thanx

# 2 22-03-2005 , 01:25 AM
vladimirjp's Avatar
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Re: whats best for texturing

Originally posted by Myth2k5
i want to know what way is best for texturing models.
Do u just stick with Maya or 3ds max or can u use photoshop, what do u receomend?

please and thanx

maya's 3d paint is not good enough to make good textures, as a matter fact i would never use it to texture.
but if you have not yet textured anything, photoshop or gimp or paint .NET [ https://www.eecs.wsu.edu/paint.net/ ] is a good way to start. knowing how to properly lay out UVs for poly meshes is also a plus.
good luck

# 3 22-03-2005 , 03:18 AM
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photoshop is a bretty good start for textures.............user added image

# 4 22-03-2005 , 03:29 AM
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thanx guys

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