Basic Question - Tranforming components after object has had transforms frozen
Hello All,
Transitioning from another software and have been using Maya for a wee while but this is really bugging me.
1) create a cylinder
2) rotate it an amount (doesn't matter how much by!)
3)Freeze transforms
4)Select an edge loop
Question - How can I get manipulators to be the correct orientation to the components.
or
What is a workaround.
I have held down the W key and LMB clicked and tried many options with no joy.
This issue become more frustrating when you have a more complex mesh!
Thanks,
Jucca
Last edited by JUCCA; 08-06-2015 at 12:19 PM.