Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
It's been a while since I've modeled a vehicle but I was attempting to start a 1969 Chevrolet Camaro and the image planes or images themselves are drawn at different sizes. I know how to adjust in maya but I can't get them remotely close. The front of the car is way smaller and the glass and a-pillars are visibly different. Is there a way to fix this, Photoshop? I've tried three different sheets (images but they're all like that. I attached a ss and the red lines (glass, etc.) are all different sizes. I've done just planes and planes on a plane so I could scale the plane itself and I can't get it even close. Any help would be appreciated.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off