Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 13-04-2003 , 10:46 PM
isotope's Avatar
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Combining/merging/sewing polys?

Its the school holidays in my country now and so I decided to sit down and start modelling something?! This is my first real lone attempt and i have hit a brick walluser added image

How do I actually join these 2 sides of the ship so their edges are one, not so one is parented under the other?

[IMG]c:\ship001.tif[/IMG]

what? how do i insert an image geez this is so comlpicated you should be able to paste


Last edited by isotope; 13-04-2003 at 10:50 PM.
# 2 13-04-2003 , 11:01 PM
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to attach the image now,, click post reply and scroll down (if you have a low res screen) and click browse and select a file... thats all

# 3 13-04-2003 , 11:06 PM
isotope's Avatar
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I missed that button

# 4 13-04-2003 , 11:20 PM
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pretty simple, looks like both the sides are the same, so what you have to do is,,

delete one of the two models,, select the undeleted polygon object, goto polygons -> mirror geometry

and check the options if it is mirrored in the wrong direction,

hope that helps,
Tariq

# 5 13-04-2003 , 11:27 PM
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Check normals also on both sides before merging vertexes.

# 6 13-04-2003 , 11:42 PM
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I've got a mirroring video tutorial at my site, if interested. user added image

Link in sig.

# 7 14-04-2003 , 01:07 AM
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Originally posted by mtmckinley
I've got a mirroring video tutorial at my site, if interested. user added image

Link in sig.


Excellent one by the way.

That´s where I learned to check those normals

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