Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 24-09-2003 , 02:41 AM
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XenoDude | Alien Proyect

I´m going to take it easy on this model, as I don´t want to get discouraged early on.

To those who still remember that tournament, I began a model based on H.R. Giger´s Alien creature design. Sadly, I had to resign the battle and left the model as it were.

Now I want to use it as my test model, and as such, I will try to test whatever technique comes on my mind with it. I´m rebuilding it too.

This thread will be the depository thread of all these tests.
I intend to use it to battle Vectorman on an animation battle later on.

To those who want to check the tournament battle thread, [click here]

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Last edited by adldesigner; 24-09-2003 at 03:02 AM.
# 2 24-09-2003 , 02:43 AM
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And another concept.
Might make more in the following days.

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# 3 24-09-2003 , 03:41 AM
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hey add. its tough i agree with your saying. im just trying to learn diff tech.

# 4 24-09-2003 , 04:57 AM
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Another more mature test I made after posting the thread.
(Same proportions though)

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# 5 24-09-2003 , 06:16 AM
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very nice concepts. you havereally good drawing skills user added image

im about to subcsribe to this thread, i cant wait to see your progress!


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# 6 30-09-2003 , 10:22 PM
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waiting for the first polys :headbang:


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# 7 30-09-2003 , 11:22 PM
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I know .. me too. :p
user added image

# 8 01-10-2003 , 09:12 AM
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Bump. user added image

# 9 01-10-2003 , 02:46 PM
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"I'll be watchin you Wazowski, allllways watching..."

Can't wait m8!


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# 10 03-10-2003 , 05:23 PM
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Vector realizes how badly he is losing this battle now, well i guess I better start working on a character now too! (btw you spelled proYect wrong in you're sig)



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# 11 06-10-2003 , 08:29 PM
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Nice concepts...

Hey adldesigner

Nice concepts... what modeling method are you using so far to model it ..NURBS, Polys, Subdivs..??.
when do you expect to finish it..??

# 12 06-10-2003 , 08:39 PM
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I believe I will start* modelling after concept working basing myself on SUBDs. I like very much Kurt´s technique in the Dragon tutorial, so I think I will go that way.

I intend to research normal mapping during the process.

I pretty much suppose the model will be done (textured and all) in about three or four months. Not actually a priority in my schedule, so I´m going to take it very easy.

# 13 06-10-2003 , 08:40 PM
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Thanks for the words though guys. user added image

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