Maya 2020 fundamentals - modelling the real world
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# 1 21-01-2004 , 12:57 PM
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Connecting body parts



Last edited by Clod; 21-01-2004 at 01:01 PM.
# 2 21-01-2004 , 01:49 PM
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one way would be to snap the verts from the end of the arm to the verts on the torso.

using the move tool hold v to snap to a vert.

Then you can combine the both polies into the same unit using polygon>Combine, then merg points, make sure your merge point setting is higher than 0.0000 or nothing will happen. (i reccoment 0.001)


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# 3 21-01-2004 , 01:53 PM
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Thanks, but I'm looking for the most efficient method of doing this.

As you can see the arm has 8 edges at the border.
The torso has one split down the side. I'm wondering how I can I do this without over complicating it.

# 4 21-01-2004 , 04:54 PM
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I believe the easiest way would be when you create the shapes initially, use the same parametrization, and then attach the shapes before you go into more detailed splits.


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# 5 22-01-2004 , 12:36 AM
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The most effeciant way would be to add more verts to your torso using the split poly tool around where you want to join the arm and torso.

# 6 22-01-2004 , 09:22 AM
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As Dann said i agree. If you like to keep the 3-4 sided geometry, split the face to the correct number of verts, then split into the torso engles so you dont end up with random 5+ sided angles.


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# 7 22-01-2004 , 11:36 AM
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Thanks for the help

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