Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-02-2004 , 09:51 AM
cracker's Avatar
Subscriber
Join Date: Jun 2002
Location: England
Posts: 168

Faces going invisible

anyone know why have these faces gone invisible?

Attached Images
# 2 20-02-2004 , 01:42 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
If you have backface culling on, their normals are reversed.

# 3 21-02-2004 , 12:29 AM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
and every now and then shader assignments are lost. Just re-apply the shader could also help.

# 4 21-02-2004 , 11:25 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Select the faces
Edit polgones > Normals > Inverse or Flip (dont remember the right name)


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 5 23-02-2004 , 10:00 AM
cracker's Avatar
Subscriber
Join Date: Jun 2002
Location: England
Posts: 168
Cheers guys user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads