This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Thanks mate. Go get yourself a Spectrum Emulator and play Jetpac again. It is still as addictive as ever but it's a shame that Microsoft have bought the rights to all of Ultimate's games.
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