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# 1 25-08-2010 , 06:09 AM
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Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258

Nparticles/Instancing

hey folks, me again with another question.

I am using nParticles and I have a emitter emitting an object <cube>

I am trying to get this cube being emitted to have a random rotation. <not just emitting in a random rotation but emitted still rotating> and to hit the ground <gravity> and bounce/rotate/roll etc like it was a active/passive rigid body set up.

the only thing I have found so far was how to have the cube being emitted come out in a random rotation. but nothing else.. no continuing rotation.

I have tried different methods and cannot find any other help on the interwebs.



thanks guys!

# 2 25-08-2010 , 08:06 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
You would probably need to add to the rotations in the runtime before dynamics woth something like;

rotationPP += 0.1 ;

This should make the particles move.


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