Was inspired by some recent work I saw and thought I would start a new project. I haven't touched maya or Zbrush in a just over a year so feedback is appreciated.
I have completed the basic details and maps. Also if anyone knows of a good tutorial for creating hair systems from nurbs I think it would add some flair to the model. Also ignore the eyes and the texture it was something I banged up just to get some renders completed.
Thank you so much, I really appreciate your response, means the world to me. What I had intended was the jump to be in slow motion and then back to default as he lands but, obviously I didn't achieve that. I'm gonna make use of the links you gave me and work on producing a better demo.
I am not sure how I feel about the colors... Seems a bit brown when it is all put together. I was hoping for more contrast between the horns and the gold Armour.
Currently the armor surface is mostly diffuse and the reflection color isn't that of gold. As a start, try a dark brown diffuse color and a pale yellow reflection or specular color (I don't know if you're using a blinn or mia_material - I'd suggest the latter) and boost the reflectivity a bit.
Thanks Genny, I agree the materials are wrong and don't display correctly based on the material I am going for... I attached a new screen shot. I have played with the contrast of colors a little bit I feel it makes it seem more like a material armour would be made from. If I get some time tonight I will play around with a few mental ray materials.
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