Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 29-01-2004 , 05:29 PM
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I want a smooth rounded edge

I would like to be able to add a (fillet) rounded edge to my objects. Is there a tool I can use without resorting to Smooth, which affects the whole object?

# 2 30-01-2004 , 12:10 AM
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yeah, select the edge you want to smooth, and run Edit Polygons>Bevel.

# 3 30-01-2004 , 12:20 AM
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Or just select the faces you want rounded and then Polygons->smooth.

# 4 30-01-2004 , 01:38 AM
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OK, which one is it? LOL
Smooth or Bevel?

# 5 30-01-2004 , 02:21 AM
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Lots of ways to do things in Maya.

# 6 30-01-2004 , 02:36 AM
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Because of the versatility of said program, you'll just have to try them out and see what you like better.

# 7 30-01-2004 , 03:01 AM
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Or even a combination of both which i find in a lot of cases works better as the bevel can sometimes give strange results, for me anyway. Try using a small bevel, say only 1 segment then smoothing.

# 8 30-01-2004 , 03:52 AM
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OK, thanks. user added image

# 9 30-01-2004 , 05:05 PM
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Would Bevel Plus work?

By the way, the tutorial link isn't working.

# 10 30-01-2004 , 06:17 PM
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which link do you refer to?

# 11 30-01-2004 , 06:30 PM
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The one referred to in the "Tutorial / Blueprints" forum.

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