Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 03-02-2004 , 07:21 PM
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problems with circular fillet

hi
i'm trying to learn how to use nurbs
and currently having some problems with circular fillet.
so here is screenshots
1) the beginning, just "car"
2)added "something"
3)using circular fillet ( options are also shown )

4)after trimming and deleting "something"
5)render

how can i get rid of seams?

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Last edited by someone13; 03-02-2004 at 07:26 PM.
# 2 03-02-2004 , 07:28 PM
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2)added "something"

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Last edited by someone13; 03-02-2004 at 07:32 PM.
# 3 03-02-2004 , 07:29 PM
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3)using circular fillet ( options are also shown )

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Last edited by someone13; 03-02-2004 at 07:33 PM.
# 4 03-02-2004 , 07:30 PM
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4)after trimming
and deleting "something"

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Last edited by someone13; 03-02-2004 at 07:33 PM.
# 5 03-02-2004 , 07:31 PM
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5)render

how can i get rid of seams?

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Last edited by someone13; 03-02-2004 at 07:34 PM.
# 6 04-02-2004 , 09:44 AM
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yo dude, that's easy! click on your bumper the big thing with the whole in it and go to it's attribute editor (ctr + a) and go to tesselation settings and click 'display tesselation' or something not sure.. I don't have maya on this computer!.. and ow yeah set it to highest value...!
layter


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...addict...but luckely for me it's Maya!
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# 7 04-02-2004 , 09:45 AM
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hmm.. and I think you did the circullar fillet on the wrong side.. the should point inward.. or is it me?


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...addict...but luckely for me it's Maya!
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# 8 20-02-2004 , 02:44 AM
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I also am wondering how to fix this, I tried what bastiaanwormgoor said, and it fixes it a little but the cracks are still noticeable although not now as big.

# 9 20-02-2004 , 08:22 PM
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The best way I do it and its worked for me everytime so far is go under Nurbs and select "Extend Surfaces". I would play with the settings a little. What it does it extend's the end of the edge. I usually go with .1 and keep extending till theres no seem. Hope that helps.

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