Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 07-02-2004 , 10:27 PM
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IAI Westwind - Aircraft

very early but the shape is there

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# 2 07-02-2004 , 11:24 PM
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Looking good so far Nir. I love the bottom plane reflection. Not familiar with the plane...but on the nose (behind the black tip) all the way to the beginning of the cockpit window, is a crease. If the crease is supposed to be there, then disregard what I just said. user added image


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# 3 07-02-2004 , 11:37 PM
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Thanks but there is no crease - it is due to the sampler info node I used for the shader.

the aircraft is an old Israeli developed jet carrier - its newer models (called Astra) were later purchased by Gulfstream.
there are great images here:

Westwind Images

Blueprints are from www.suurland.com

NIR


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# 4 08-02-2004 , 09:45 PM
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wow. that is one incredibly low to the ground plane... But it looks good so far. The windows look a little thint hough. The boarder of them that is.


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# 5 08-02-2004 , 09:50 PM
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Looks good Nirsul, but I disagree about the reflective plane underneath. Unless you're using it to show details, of which there are none (yet), then it just kinda throws the image (at least for me).

Keep it going. Looking forward to seeing the progress of it. user added image


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# 6 09-02-2004 , 12:38 PM
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I was out of town yesterday but this is wwhta I did before I went away

the reflective floor is only temporary

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# 7 09-02-2004 , 12:56 PM
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wow. that is one incredibly low to the ground plane

I agree but form looking at the pics it looks about right.

I also agree with the comment about the window frames, they could do with being pushed out a bit more.

I also agree (I'm very agreeable today! user added image) with what dave said about the reflection. It's raytracing for the sake of it and the floor of an aircraft hangar wouldn't be shiny shiny it would be dull and oil stained.

It's got a good shape so far though, is it subdiv or poly only?


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# 8 09-02-2004 , 01:41 PM
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It's got a good shape so far though, is it subdiv or poly only?


NURBS only so far

nir


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# 9 10-02-2004 , 12:47 AM
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not bad! I had to model this when I was working at Flight safty, working on flight simulators..but I was limited to the amount of poly's user added image cant wait to see more,
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# 10 10-02-2004 , 09:15 AM
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Originally posted by brian_ellebracht
... I had to model this when I was working....


THIS = the Westwind ?

Strange as it is very old and no more in production.

I know that IAI was sold to Gulfstream in 2000.

Thanks for the kudos but I have the lousy 3 views and photos so not manyt details are there.


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# 11 10-02-2004 , 06:27 PM
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some additions

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# 12 10-02-2004 , 06:42 PM
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modelling is fine, but turn off the raytracing unti you have a proper environment. It looks lok shiny and really degrades the render user added image You could use a simple GI rig just to show us the state of the modelling.

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# 13 10-02-2004 , 09:12 PM
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he he
I am like a crow - I like my renders shiny user added image user added image


NIR

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# 14 10-02-2004 , 11:19 PM
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Looks very nice. But what shader/texture setup arre you using to get such shiny slopes?


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# 15 11-02-2004 , 12:06 AM
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if you refer to the red body color - Sampler info applied to the shader (PhongE)


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