This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
ok hear is the little test animation. I have not done the arms, but they are there. and the feet don't unfold. But the perpuse off all this was to show it was very posible to do.
no specal rigging, just parinting, some empty groups made and moving the pivot point. simple and fast.