Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 05-03-2004 , 04:50 AM
ctbram's Avatar
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Q:Avoiding excess geometry and bunching edges...

I was wondering how do I best address issues as shown in the attached image on future projects.

The image shows 2 areas I chose to simply collapse edges to a single point rather the extand geometry down the entire length of the model.

Is this acceptable?

Is there a convention or some rules on handling things like this?

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# 2 05-03-2004 , 04:57 AM
mtmckinley's Avatar
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Also called "kite faces" or "diamond faces".

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# 3 06-03-2004 , 12:48 PM
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Thanks Mike!

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