This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
We have done a little preview for you guys on the upcoming tutorial that has been underway here at simplymaya. All question I am sure kbrown will assist you with
Thanks guys. I'm gonna be pretty busy finishing this one off. Still got lots to model (main rotor, interior of the cockpit, chain gun plus some small bits here and there...). After that it's time for some serious UV pulling
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