Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 28-04-2004 , 04:43 AM
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vector rendering?

is it possible to get it to NOT render the wireframe in triangles using vectore renderer in maya 5?


i bent my wookie!
# 2 28-04-2004 , 08:39 AM
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yes, is your model triangulated though?


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# 3 28-04-2004 , 04:58 PM
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my model is all quads.


i click on the entire mesh options but it triangulates them also.


i bent my wookie!
# 4 28-04-2004 , 05:22 PM
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I have a feeling that there is an option whether or not to triangulate. Check the vector render globals and see what you can find in there, also the docs are ok for this topic so check them out.

Alan


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