Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
That would depend on your surface´s parametrization, continuity and tangents .. those are the factors governing nurbs "seams". If you control them, you can make non-seam nurbs. (but it´s quite difficult as you would think)
Originally posted by toniobe for example if i make a cylinder from a revolved curve , is there a way to get no seam on the resultant surface ?
thanx
toniobe
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off