Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-05-2004 , 03:58 AM
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modeling a light bulb

Hi guys, what is the easiest way to modify a simple light bulb? I've tried lofting curves but it doesn't seem to work.

Could ya help me outuser added image

# 2 27-05-2004 , 04:13 AM
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A revolve maybe?

# 3 27-05-2004 , 12:56 PM
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Yup...a revolve all the way.


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# 4 27-05-2004 , 07:16 PM
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Ok, I tried revolve and it doesn't revolve the way I want it too, I've tried all axes and still doesn't revolve the way it should.

It revolves the opposite direction for some strange reason.

# 5 27-05-2004 , 07:30 PM
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Reset your revolve options and try again. Make the profile in the side view and revolve.


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# 6 15-07-2011 , 04:01 PM
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Try surfaces>revolve (nurbs). And yes, don't forget to reset revolve settings before applying revolve.

# 7 15-07-2011 , 04:58 PM
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seeing as this is 7 years old...

in 3 words how would you model the filament?

# 8 15-07-2011 , 05:01 PM
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Helix one word, do I win some thing LOL...........dave




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# 9 18-07-2011 , 01:18 AM
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windows > General editor > Visor > objectsMesh > Clear Lightbulb.

Ta da. Instant Lightbulb.


*face palm* Didn't realize the thread was 7 years old....move along..nothing to see here...move along.


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Last edited by LadySekhmet; 18-07-2011 at 01:20 AM.
# 10 18-07-2011 , 02:24 AM
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daverave.....(1 word and he knows how to)...so do I win something too?? LOL


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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