This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Inspired by the great Snow Crash by Neal Stephenson I will try to model the main character from the book, Hiro Protagonist. He's a japanese/american cross-breed, hacker and fights with katana and wakisashi etc.
Sort of a bad ass.
Started on the torso. Havn't really got any concept for the characher, i'll try to create something with my pencils perhaps..
- S
Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
Both the torso and the legs need alot more detail, but I figure doing the basic shape of the character before starting to get too anal is the right thing.
- S
Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
I started to think last night before I fell asleep, maybe I'm adding to much muscle detail to the character as it is now... He's going to wear some sort of futuristic motorcycle riding suit, so the contour of his muscles prabably won't be that noticeable..
Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
I started on a poly mesh, even though I think it would be better to just do a really rough poly shape and do the detailing in subD. Problem is I really have no skill with subDs at all. Any good tutorials to link me to? :bandit:
- S
Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
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