Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 08-06-2004 , 09:52 AM
dae's Avatar
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mirror nurbs

I have this nurbs object that needs to be mirrored how can I do this.user added image


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# 2 09-06-2004 , 03:32 AM
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While the object is selected, go to the duplicate options (by clicking the little square next to "Edit>Duplicate"). In that window click "Edit>Reset Settings".
Now, the next part depends on the direction on which you want to mirror. To mirror in the x-axis change the value in the first text box next to "scale" to -1. To mirror in the y-axis change the value in the second text box next to "scale" to -1. To mirror in the z-axis change the value in the third text box next to "scale" to -1.

I probab ly should have mentioned this at the begining, but first you have to make sure that the pivot is where you want it. I attached a picture showing an object being mirrored on the x axis. To move the pivot to that place chose the move tool, then press "insert" on your keyboard, then hold down "x" (to snap to the grid) and then move the pivot in the direction of the center and it should snap there.

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# 3 09-06-2004 , 03:34 AM
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If you want the new object to continue to update based on the changes of the original one, just check the circle saying "instance" inside the duplicate options.


There can not be Good without Evil, so then it must be good to be Evil sometimes.

:tup:
# 4 09-06-2004 , 08:01 AM
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Thanks NightPhantom that really helps thanks.

Dae


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 5 08-07-2004 , 03:00 AM
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select the object then go to duplicate option and scale change in negative value for example -1


adil
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