Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 31 31-05-2004 , 10:19 AM
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use the offsets. DONT MOVE THE ACTUAL CLUSTER!


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# 32 07-06-2004 , 07:21 PM
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Not much done this last couple of weeks cos I got my first CG jobby type thingy-majig.... But I havnt forgotten, so more on the way!


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# 33 09-06-2004 , 05:33 PM
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Another update for ya if you have been following this thread….

Well, As I mentioned before, I now have a CG job (my first)… anyway, spent the last two weeks rigging and animating for this new job. They approved the tests yesterday, and there was nothing to do today till the models get to me. As a first gig, Im loving it!

So, there I was today, Maya’d out to be honest… but I just wanted to get on with these legs so that I can think about rigging him in down time… so here is where I am today after three hours rebuilding the legs and getting down to the feet.

The lower section is not rigged as of yet, but I may stay up late to get that done, add a few hoses that connect lower legs to upper thigh and hip (for power)….

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# 34 09-06-2004 , 05:57 PM
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…and here is one for scale. AD-AMS (the smaller droid) is actually 6ft tall…. So now you know that Kiro-6 is a bit of a bruiser!

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# 35 09-06-2004 , 08:47 PM
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That is ULTRA C()()L!!!


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# 36 09-06-2004 , 09:42 PM
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Very very nice!

# 37 09-06-2004 , 10:46 PM
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One more render, then off to bed...

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# 38 10-06-2004 , 01:05 PM
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thats some awesome work mate!

# 39 10-06-2004 , 01:31 PM
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Its funny because I always imagine it to be shorter than a human... Of course, it wouldnt make a good lifter droid tho...

# 40 11-06-2004 , 12:47 AM
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how do you make the pistons work when moving the arm? i tried a couple different things.. couldn't get it to work :S


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# 41 11-06-2004 , 08:14 AM
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Aim and point constraints... you'll find a tutorial on hydralics right here on simply maya.


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# 42 11-06-2004 , 08:31 AM
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# 43 11-06-2004 , 08:32 AM
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woah. that. is. damned. f**king. AWESOME!!!!!

# 44 15-06-2004 , 10:30 PM
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Very sweet model. Did you use aim contraints for the pistons? I would like to see this animated.

Great work!

# 45 16-06-2004 , 08:08 AM
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I used a combination of Aim and orientate constraints......

Im working at the mo, so will get some animation done as and when I get a chance


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