Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 02-08-2004 , 01:51 PM
vagyb's Avatar
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Problem wit Union neck and head

in the begining of vedio 3, after i convert the head and neck to polygons, and select them to do union they disapear :|. what am i doing wrong.


// Warning: Cannot perform boolean operation for geometrical reasons : Check intersection on crossing Object border. //
// Result: polySurface1 polyBoolOp1 /

# 2 02-08-2004 , 02:07 PM
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Sounds like the too parts of the geometry are:

1) not intersecting completely

2) Normals are not facing the same way on both head and neck.

Post a pic up so i can see.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 03-08-2004 , 12:32 AM
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wat did u mean by normals are not facing the same way on both head and neck..

and here is the screenshot before and after i press union.

Attached Thumbnails
# 4 03-08-2004 , 12:34 AM
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this is after i press union

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# 5 03-08-2004 , 04:27 PM
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so yep, any1?

# 6 03-08-2004 , 06:07 PM
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i think kurt is correct when he says that the two parts are not fully intersecting...

i am currently working on the same tutorial and i have encountered the same problem before.

if you are only looking at your side view trying going into perspective view to get a view of the intersection at all angles before trying to using the boolean command.

goodluck.

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