This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Thanks Dr J, texture wise i'm leaning towards the traditional Grey alien look. Greyish blue, with a slight speckled texture, semi-opac looking.
I've been doing some sketchs at work, naughty but hey I start a new job tomorrow , and I'm gona try the horizontal eyelids for something a bit different.
I'm working on the feet at the moment but the toes look really thin and spindley. Will post a update later today.