Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-08-2004 , 07:18 AM
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keeping the camera aiming at a object

Hi

How can I constrain a camera to keep "looking" at a certain object? I want to move the camera, but not having to worry about it's roll.

Thanks.


: ) Jakob

<i>It's the "hard", that makes it great! - Tom Hanks</i>
# 2 26-08-2004 , 07:34 AM
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if you create a "camera with aim" then you can parent the aim to the object you want to look at. Or you could do it with aim constraints which are just as easy.


Alan

Which version of maya do you have? I'll make you an example scene (and one for the other problem you posted too if you want)


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# 3 26-08-2004 , 08:01 AM
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oh.. I'm embarresed.. really, THAT easy.

Thanks a lot, ecsacly what I needed. I'm in 5, but theres no need for you to set up a scene, I get it.


: ) Jakob

<i>It's the "hard", that makes it great! - Tom Hanks</i>
# 4 26-08-2004 , 08:10 AM
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If you don't need it for animation purposes, pressing "f" with the selected object will frame it with the camera.

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