Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 02-09-2004 , 10:18 PM
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Join Date: May 2004
Posts: 233

how to 'uncombine' polygons

How can a divide the head from the rest of my model? I am sure there is an easy way to do it but I cant find it (shame on me). Even search in the forums dont give me much :-S

I have tried to separate without much success.. I am probably using it the wrong way.

Thanks!

# 2 02-09-2004 , 10:19 PM
mtmckinley's Avatar
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Select the faces, edit polygons > extract.

# 3 02-09-2004 , 10:38 PM
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btw u can only seperate if the combine operation is still in history.

# 4 02-09-2004 , 10:48 PM
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Not necessarily true. If there are objects combined together that have not been merged together, edit polygons > seperate will still seperate them whether or not the combine history is still in place.

# 5 02-09-2004 , 11:03 PM
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ok, but if the history has been deleted, vertex merged and both part combined? there must be a way to separate this head, no?

# 6 02-09-2004 , 11:15 PM
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Originally posted by mtmckinley
Not necessarily true. If there are objects combined together that have not been merged together, edit polygons > seperate will still seperate them whether or not the combine history is still in place.

true, i left that out.

Originally posted by Mantat
ok, but if the history has been deleted, vertex merged and both part combined? there must be a way to separate this head, no?
[/B]

well like mike said, select teh faces you want to split up then extract them

# 7 03-02-2024 , 10:54 PM
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SELECT THE OBJECT / MESH / SEPARATE.

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