Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 61 11-09-2004 , 12:04 AM
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Really nice textureing for the face. Terning out just as good if not better than I had though. Great work. Way cool envirment work. Would be nice to see some renders of that also. Cloths are nice . Not wild about whats on his wrists. I'm assuming there wraped ? Maybe a little bump on them would help.

# 62 11-09-2004 , 02:38 AM
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Hey this is looking great, keep it up!! I love the texturing on his face and clothing!!

# 63 13-09-2004 , 01:33 PM
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update

Thanks Pony and Tim_T, I am pretty happy with how it has come out so far, here is an update of the room user added image

dae

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"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 64 14-09-2004 , 12:37 PM
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Nice modeling! The room could be just a tad less bright though user added image user added image

# 65 14-09-2004 , 07:51 PM
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neat

Great Looking Scene Dae Your really pulling out your A game for this one.

By the Way how do you do the light streaks in a scene. If thats not to dumb of a question.

# 66 15-09-2004 , 10:36 AM
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update

done some scales for the face (not easy doin scales with a mouse, damn thing squeaks to much:laugh: ) abit of strecthing to sort out, the room is pretty much done, going to replace the image of the tiger with one of my own photoshop doodles towards the end.

Daeuser added image

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"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 67 15-09-2004 , 11:04 AM
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it's been a while since ive looked at this thread, but mate, thats fantastic, i really like that scene you have done, i am so envious.

i am just getting to grips with Maya lighting, from doing so much to my entry, but your scene really speaks to me, there is so much feel to it - well done mate. it has kinda influenced me to do more.

Murph


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# 68 15-09-2004 , 04:39 PM
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Thanks Murph I am glad that it has influenced you to do more, anyway here is another shot of the scales.

Dae

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"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 69 15-09-2004 , 04:46 PM
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Nice! user added image:tup:

# 70 16-09-2004 , 06:22 PM
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Stunning user added image


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# 71 17-09-2004 , 11:36 AM
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update

have done the base textures for arms, tail and legs, just got to do those scales, finished the texture for his Katana and here he is does anyone have any suggestions on what his name should be, as I mostly come up blank :ermm:

Daeuser added image

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"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 72 19-09-2004 , 07:32 PM
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U have some SkillZ dude! Keep it up!!!


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# 73 20-09-2004 , 12:53 AM
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Dude! you should SSSSoooooo be doing game design or similar. Your model is cool. How many poly's are in the sucker? Your scene is AAA yeah! How did you do the light streaks?


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# 74 20-09-2004 , 11:21 AM
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that would be nice to be doing games, but the realty is that there are alot of people out with better skill than mine (like Mike), anyway the light streaks were done using a spotlight with light fog activated casting a shadow of the window it is shining thru, not to sure how this would be done for a game, the character at the moment is sitting around about the 4500 tri mark without hands, eyes (I class the sword as a prop and thats about 450 or something) I will post accurate figures later during the day got some work to first.:bored:

Dae


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 75 20-09-2004 , 04:07 PM
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i havent bin over here in quite some time but man that dino character as come along beautifully as i new it wud from the start as it was a good idea as well as good modelin and textures. love the scene 2.

as 4 a name i 1st thought sammy as hes a samuraisaurus but sammy sounds a bit user added image dodgey, u no cuz ur dino looks hard so he needs a hard name.
nice work mate. user added image

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