Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 04-06-2004 , 05:10 PM
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Thanks man! you did a great job helping me out on the hand! learned lots from it! user added image


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# 32 30-09-2004 , 10:16 AM
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wooops....Imback on track...
It's some time ago that I was doing this project but I gained up some modeling skills and tried another go at the head of the women...

I will giv yall a wire first cause I need to clean some thinks up before I'll post a subd... c & c are allways welcome at this thread user added image

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# 33 30-09-2004 , 10:17 AM
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# 34 30-09-2004 , 12:05 PM
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Hey Ransick

We like it here at work, keep it up!!!

_J

# 35 30-09-2004 , 03:23 PM
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here is some constructive C&C so you ocan improve your work.

you many unecessary polys, the mesh is way too dense for such a generic face.
work on the topology of the eyes and mouth,
i think the chin is too pointy and extruding forward too much. the ears needs lots more works.
the hands needs much more work also . i would re-do them.
i can't comment on the body too much since the view are so obscure and at weird angles.

practice makes perfect. that is how you will improve, otherwise if ppl keep saying "it's coming along great" when its not, you will not improve so much.

i hope you find this helpful and not condecending in any ways.

:tup: :rambo: keep working.

# 36 30-09-2004 , 04:33 PM
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The head feels too long vertically. Just a note on the mouth as well. On the edges (right and left) of the lips, the lower lip should get tucked under the upper. Otherwise it doesn't feel right.

sj


www.digitalplanetdesign.com
# 37 30-09-2004 , 08:27 PM
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Hey Ransick
Heres one of mine for you to have a browse at.

Its good work, just a bit of a tickle here and there to sort some bits but like I said earlier, we like it!!

_J

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