This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
This is an old character that i've been using to help me get my hands dirty at texturing and shader creation. I used Maya 4.0 for everything, the image is a straight render no photoshop adjustments of any sort. View the higher res image for a closer look. As always comments are welcome. Thanks -MIGUEL-
Hey Hey Hey Zyk0tiK Take it easy There Pal Were in the world did anybody say anything about MAX. This is 100% pure grade A well maybe not A but all MAYA 4.0 Iam just a little lost in why you would think i was using Max and posting on Maya
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