This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Thanlks for all ansvers. il search and try what you say. I gotta make it somhow
ok i found this one. but i dont know what to change in the atributes: I use particles
create an omni emitter
set the rate to about 5000
set the max distance to about 810
set the min distance to about 800 (for the min and max distance you can set them much higher, but remember to adjust the clipping distanc of the camera)
set the speed to 0
Then you just hit play until you have enought particles
when you have enough, press stop, select the particles and in the dynamics menu set go to Solvers -> Initial State -> Set for selected
go back to beginning of the timerange and delete the emitter.
You would then have to go into the particles attribute editor and adjust give the stars more random color/size/brightness
render the stars as a seperate layer and add a slight glow in post-production
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