This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
started on the man in the scene:
wont really get much more until wednesday gotta study, more exams
im going to texture him to be older and unshaven/dirty
the arms are too short, the bicep area should be bigger, the wrist seems to be non-existant, the head would be fine for a smaller person or a kid.... those things have HUGE heads. Maybe bring the delt area outward a little and it would work better when you skin it (if you're going to do that)
gotta say, it's looking pretty good... you've done too much for this one
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