This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hiraghm - For those who wish to challenge themselves. Or sadists, if you want to call them that.
Jack Of Spades - Sorry, no procedurals or single color materials. Textures have to be files. Now if you want your file to be a single color, that's up to you. If doing so, I'd recomend keeping it very small... like 16x16 if that.
Final output has to be polygons. You can have sprite particles, as well, but nothing else.
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