Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 20-12-2004 , 02:37 PM
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Very nice, jango. user added image:tup:

# 17 20-12-2004 , 02:43 PM
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hey J,


looking good dude, are you going to "pack" him/them, that'll be cool.

btw: don't have it peeing up that cool car thou user added image


MURPH
# 18 20-12-2004 , 04:06 PM
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Hi Guys
Big thanks to your comments as always, wanna aim for a christmas eve finish on this one. Then its on to some lo res characters which I have already started roughing out, and while I'm on the subject of lo res characters:

Mike; Whats the highest poly count on a games figure that you know of?? As Im thinking of going down that road for these characters as they are only background/ Extras. Like I say I have one already roughed but need some more info. The one attached is only 786polys so far. Would be glad of some help on this one.

Murph: Well you know how aciddy these things can get....

Thanks again
_J

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# 19 20-12-2004 , 04:45 PM
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Really cool dude. Nice job!


Imagination is more important than knowledge.
# 20 20-12-2004 , 05:02 PM
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the highest poly game characters I've seen are probably between 10,000-15,000 tris.

These aren't that common, though, which is why I usually suggest people shoot a tad lower.

# 21 20-12-2004 , 05:04 PM
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Hey Mike
Thanks for that, that sounds probably a Doom thang, being that high??

_J

# 22 20-12-2004 , 05:14 PM
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Originally posted by mtmckinley
the highest poly game characters I've seen are probably between 10,000-15,000 tris

bahhh ive seen game characters with 15,001. so there! user added image


MURPH
# 23 20-12-2004 , 05:20 PM
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Originally posted by Jango
Hey Mike
Thanks for that, that sounds probably a Doom thang, being that high??

_J

No, that's probably closer to a fighting game, like Soul Calibur or something. 2 characters on the screen with environment.

# 24 20-12-2004 , 05:38 PM
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Hey Mike

Cheers for that, my knowledge tends to wane on the gaming side of things as I've only done the Hi res stuff. I'm trying to get into it more these days as I wanna keep my options open employment wise as you never know...

Murph: What about 15,001.25!!!! Aaaaahaaaaaaaaa!!! Up with the Partridge!!!

_J

# 25 20-12-2004 , 06:36 PM
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Fuur!!!

hell no! , great work jango , but forget the fur!!!!


Alpha Gamma Sygma.
# 26 20-12-2004 , 06:56 PM
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Hi Anita

Its been a while!! Dont worry no fur for this, I'm using Maya Complete anyway, got some other way in mind.

Laters
_J

# 27 20-12-2004 , 07:20 PM
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i know Jango.been long ..user added image


Alpha Gamma Sygma.
# 28 20-12-2004 , 07:41 PM
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Anita what have you been doing??

_J

# 29 20-12-2004 , 07:53 PM
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ugh graduating ...but i just posted a nu thread for brando ,gona go for a patch head...


Alpha Gamma Sygma.
# 30 21-12-2004 , 01:49 AM
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Jango: Neck looks a ton better on the dog now, keep up the great work.

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