Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 15-01-2005 , 02:03 PM
traveler's Avatar
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Join Date: Jan 2003
Posts: 214

Zbrush ROCKS!!!!!!!!!!!!!!!!!!

Hey all ive being modeling/animating for about 5 years now and what a ride it has been,learning maya instide out including mel.
i thouhgt there was no better program until i finally got zbrush to work,which has taken me a couple of years to figure out, man o man was it worth it the ability to model a relativly low base mesh and then apply a displacment map for detail is amazing no more slow perspective speeds for me i love it and would reccomened it to any one!

just my thought

traveler


www.cgmaya.tk
# 2 15-01-2005 , 04:28 PM
mayakid14's Avatar
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Join Date: Nov 2004
Location: Florida
Posts: 105
well thanks traveler.....i am learning maya inside out too of course including MEL...........rigth now i am 14 years old and i cant really take to much time on learning maya because i got to take alot of time in my school work. But whenever i get the chance to i will always either come to this site or finds someother means of tuturials so i can learn more about maya. And i do kinda good finding things out by myself also. So i really mostly teach myself when it comes to maya but i still give credit to those who have made some of the tuturials that i have learned from.
Whenever i finally learn maya inside out i will try to see if i can learn Zbrush too..............sounds coool to me.....but i know every sotfware has its different benefits............................SO what are the benefits of using Zbrush...................
How is it greater than maya or other 3D softwares that you have seen?

# 3 15-01-2005 , 05:04 PM
traveler's Avatar
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Join Date: Jan 2003
Posts: 214
well if you model with maya with such high detail the poly count will be ridiculas-1-000-000 polys not posible unless you have a moster of a machine............so instead paint a displacement map in zbrush and export it into zbrush and boom you got the same look but much better detail..one down side the render times are a little slower!...

8ter

trav


www.cgmaya.tk
# 4 21-01-2005 , 01:12 PM
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Join Date: Sep 2004
Location: UK
Posts: 170
I am fairly new to the 3d realm and loving it so far, i have been using maya since september and think its great but it can be quite slow at times, i tool a look at zbrush and dam does it speed up your work flow.

# 5 01-02-2005 , 06:22 PM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
Posts: 1,001
user added image so true, Z brush is the ultimate program for generating normal maps, for those who want to get into it... an un named company have just released a few maya to Z brush guides by the oh so great meats meir


FX supervisor - double negative
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