Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 16-01-2005 , 06:03 PM
Banned
Join Date: Jan 2005
Posts: 16

Selecting hulls?

I have some questions about selecting hulls.
After watching 1 & 2 of the Yamaha tutorial I began to practice making tires and rims. I added isoparms to the inner portion of the tire and scaled the hulls to flatten the inner portion of the tire. I went into object mode then back to hulls. I noticed that when I tried to select hulls after scaling that the hulls did not show in shaded view.

When I switched to wireframe and keystroke 1, I was able to see the hulls but the combination of other light colored wireframes of the rim make it a bit tricky to select exactly what I want.

Is there an easy way to select hulls that seem to vanish in the surface of a shaded view object? Should I be viewing the object in Xray? Or is there a command key that will highlight all the hulls of an object while in shdaded view?

In wireframe what is the best way to select hulls when other obejcts are in close proximity? Can the thickness of the wireframe line be modified with a keystroke?

AlanA

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads