This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
yeah, It's the ambient occlusion, fake GI tool. I've been out of it tonight. I was thinking about photon mapping at the time :S Just to clear up for everyone else.
"Subsurface Scattering
All non-metallic materials are translucent to some degree. This means that light scatters inside the material before being either absorbed or leaving the material at a different location. This phenomenon is called subsurface scattering. "
so, it's the scattering effect you'd see in marble, or with skin... *crawls off to sleep*