This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I haven't touched maya in over a year and i wasn't the best in the first place but since i've been back i've been getting this urge to start something again. So last night i drew a very simple creature that shouldn't be too hard to model but still look good when its done. The sketch of this guy is attatched below. He won't have a mouth so that weird check in the front view by where his mouth could possibly be, won't be there... as of now :p
"I should call you sugar maple tree cause i'd totally tap that" haha
not much yet, just the general shape, now i have to think of how i want this to all merge together .. should it have lips, or just kinda have parts stitch into the bean body.. hmm.
haha, this is such a stupid model .
By the way, the head is to the right of that image... so that little dot is its eye (apparently my brother didn't see that at all)
"I should call you sugar maple tree cause i'd totally tap that" haha
Hey guys, thanks for the feedback . Im slowly working on it, seeing im at school all day and then I usually have heaps of homework after that, then sports. haha, this could be some kinda little guy off of mario hey? Anyways, hopefully i can make this thing work. If you want simple models, just start out with simple shapes (like beans.. like i chose..lol) and work on that.. it gives you a simple model. Gotta go
Matt
"I should call you sugar maple tree cause i'd totally tap that" haha
Wow talk about minimum updates hey? I've been swamped with physics and calculus homework primarily.. and rugby . So not a ton of time to be working on this model. Anyways today I had a bit of time to play around.. its getting late here though so im about to head off to bed, get some sleep . I know its just a screenshot, i'll have a render soon . Still needs lots of tweaking and textures.
Once again, what a stupid model.. hahaha
"I should call you sugar maple tree cause i'd totally tap that" haha
Okay i had some more time tonight as of midnight on to work on this model . As much as it doesn't look all that much better, probably worse than the previous image... its now officially all one piece, lower polys and its got a total UV map with this horrible texture (for now ). One thing (which is a big thing) that i forgot to do, is put the checkerboard grid on and make sure all of my points aren't too stretched out. This guy isn't that detailed though, so hopefully i can get away with a few stretches here and there if i texture it properly in photoshop . C&C welcome!
"I should call you sugar maple tree cause i'd totally tap that" haha
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