Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-02-2005 , 10:10 AM
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tarsier_bot_withtxture_try

need feedback on this texture.

what does it need to make it cooler.

hehe..

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# 2 17-02-2005 , 10:58 AM
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wow cool enough man.....looking forward to see it textured...


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# 3 17-02-2005 , 11:09 AM
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NICE! The only thing that could make it cooler is a cool texture user added image


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# 4 17-02-2005 , 08:30 PM
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Color might be a plususer added image


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# 5 21-02-2005 , 12:09 AM
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tnx guys.

i'm actually in the proces of mapping and texturing this one.

i'm thinking of keeping the car paint finish look and just add color,
what do you all think?
or should i do a weathered look?

any ideas?


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# 6 21-02-2005 , 01:01 AM
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go with da car paint it will luk better on this one


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# 7 21-02-2005 , 06:18 AM
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i think you should keep the black and add some accents. maybe glowing red or green eyes etc etc.

# 8 21-02-2005 , 11:03 PM
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i am working on putting red on the tip of the mohawk,
maybe black eyes, and darker color on the small parts,
and maybe some red strippes on the body and hand.


George Bernard Shaw:
You see things; and you say, "Why?" But I dream things that never were; and I say, "Why not?"
# 9 23-02-2005 , 12:40 AM
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what do you think?
i haven't do alot yet, still stuck,

need help.......pls....

you could put annotations on this multyview renders on details which could help make this look cooler.

tanx..

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# 10 23-02-2005 , 01:07 AM
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Keep the car paint thing. Ide say try for a 3 color set. Primary, Secondary, and a smaller detail color used for specific things.


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# 11 23-02-2005 , 01:29 AM
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i agree with twisted. a good color scheme is black, white/grey and red. my suggestions (although please think about them dont just take them and use them unlesss you like em)

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# 12 23-02-2005 , 03:10 AM
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I like things that look used so I distressed your bot's face. Needed eyes too, so I painted some in. The gun metal gray works fine. I think the "T" would look better in relief rather looking painted on. Simulate in photoshop with bevel. The bot is ultimately yours and I will look however you want it too, and ya know what, that'll look great!

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# 13 23-02-2005 , 03:04 PM
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tanx guys,

i'll try all your suggestions,
i'll just post them when i've finished it.

again tanx, for the help and suggestions.


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You see things; and you say, "Why?" But I dream things that never were; and I say, "Why not?"
# 14 23-02-2005 , 05:04 PM
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The only problem I have with the model is that most of the model is nice and curved, but your mohawk doesnt fit really.. and being used maya, it just looks like a basic extrusion where you kept extruding it and scaled it down each time..

# 15 23-02-2005 , 05:15 PM
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ah i disagree i think the mohawk looks fine. especially with those red tips i like those a lot.

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