This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Very nice Mark. I have to agree with the village, mountains and details stuff in there. It will immediatly sell the scale of the ship as gargantuan. Put a sticker on the spaceship as only texture and you've saved a lot of time lol. What's that classic again "We break for nobody"?
I don't think it sells a sense of massiveness. Maybe more texture detailing to simulate panelling, tubing, etc (greebles). Something along the lines of the Deathstar or capital ship maybe? The current texture looks to me like rusted copper.
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