Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 106 24-03-2005 , 12:13 AM
metallicjet66's Avatar
Subscriber
Join Date: Sep 2004
Location: Florida, U.S.A
Posts: 517
i re-did my leg..here it is, im still working on it, and then im gonna add details to my body

Attached Thumbnails

Aim:Nshad BB Court
msn:nothinbutchains@hotmail.com
# 107 24-03-2005 , 12:32 AM
mhcannon's Avatar
Subscriber
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
I think the design was fine. Be happy that you finished so quickly. If you want to eat up more time, try painting a texture map for it, build an environment for it, or develop the controls for the skeletal rigging and get it animated. You can use the time to push your skills and learn more. Just my two cents.

Great work btw.



AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
# 108 24-03-2005 , 02:01 AM
metallicjet66's Avatar
Subscriber
Join Date: Sep 2004
Location: Florida, U.S.A
Posts: 517
some more progress...

Attached Thumbnails

Aim:Nshad BB Court
msn:nothinbutchains@hotmail.com
# 109 24-03-2005 , 06:38 PM
metallicjet66's Avatar
Subscriber
Join Date: Sep 2004
Location: Florida, U.S.A
Posts: 517
some more progress...

Attached Thumbnails

Aim:Nshad BB Court
msn:nothinbutchains@hotmail.com
# 110 24-03-2005 , 06:50 PM
Funky Bunnies's Avatar
Subscriber
Join Date: Mar 2005
Location: Illinois, USA
Posts: 250
looking great so far, Metallicjet. Just a bit of refining on the body -> leg pivot and maybe something more on the lower leg. Keep up the good work user added image

# 111 25-03-2005 , 12:46 PM
metallicjet66's Avatar
Subscriber
Join Date: Sep 2004
Location: Florida, U.S.A
Posts: 517
ok...more progress, now im gonna start makin the insides of the bot, and make the glass transparent so everyone can see

Attached Thumbnails

Aim:Nshad BB Court
msn:nothinbutchains@hotmail.com
# 112 25-03-2005 , 02:47 PM
gohan1842's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,060
Really nice. Can't wait to see the insides. Why is your last post so long but empty expect for the pictures. Or is it just me?


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
# 113 25-03-2005 , 03:50 PM
metallicjet66's Avatar
Subscriber
Join Date: Sep 2004
Location: Florida, U.S.A
Posts: 517
guess somethin went wrong with the last pic. but its not that important


Aim:Nshad BB Court
msn:nothinbutchains@hotmail.com
# 114 25-03-2005 , 06:17 PM
thatdudeyoulove's Avatar
Registered User
Join Date: Apr 2004
Posts: 51
Model is looking good. Please try to keep pictures at 640 * 480 or smaller.


------thatdudeyoulove-------
# 115 25-03-2005 , 09:00 PM
metallicjet66's Avatar
Subscriber
Join Date: Sep 2004
Location: Florida, U.S.A
Posts: 517
i know i know, but that kinda sux doesnt? oh well

heres the inside of my bot...

Attached Thumbnails

Aim:Nshad BB Court
msn:nothinbutchains@hotmail.com
# 116 25-03-2005 , 09:16 PM
thatdudeyoulove's Avatar
Registered User
Join Date: Apr 2004
Posts: 51
Yeah 640 by 480 does suck. But it isn't as bad if you get as much of the model in the picture as possible. For example there is alot of extra area around your picture above. Try zooming in some and the moderators will love you forever........maybe.


------thatdudeyoulove-------
# 117 25-03-2005 , 09:17 PM
thatdudeyoulove's Avatar
Registered User
Join Date: Apr 2004
Posts: 51
O yeah and the model is looking good. I don't see they want me to go norm but haven't said anything to you. Anways good luck with the model! Cheers!


------thatdudeyoulove-------
# 118 25-03-2005 , 11:07 PM
Funky Bunnies's Avatar
Subscriber
Join Date: Mar 2005
Location: Illinois, USA
Posts: 250
lol possibly because he's only had maya for 1 month user added image. it's looking good, Metallicjet user added image just something seems to be missing with it...just a bit of detail and you'll be golden. keep it up, man.

(P.S. - yes. I agree, 640x480 is very small. It's very hard to see details and I think we all may need to adjust for the low quality renders in order to most efficiently go about our robots.)


Last edited by Funky Bunnies; 25-03-2005 at 11:19 PM.
# 119 25-03-2005 , 11:20 PM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
still looking good.

yeah I agree about the 640x480. I think it was do to a size on the server consideration why that was desided on. Personaly I think they should alow larger sizes if the image is remot linked off personal web server.

# 120 26-03-2005 , 12:47 AM
thatdudeyoulove's Avatar
Registered User
Join Date: Apr 2004
Posts: 51
I believe it is ok for larger images if they are remote linked.


------thatdudeyoulove-------
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads