Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 10-04-2005 , 07:10 AM
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Genereic character

Still have a couple of hours left finalizing this guy. He's going to be rigged and animated for class. Give me your two cents.

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# 2 10-04-2005 , 07:12 AM
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mid-shot....

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# 3 10-04-2005 , 07:13 AM
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and posterior....

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# 4 10-04-2005 , 09:56 AM
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a bit thin but has character. I like. good job on the back.

# 5 13-04-2005 , 03:11 PM
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I agree to what Pony wrote, he's got character but I don't think he's too thin. I think it kinda suits him to be that thin. But on the second picture I think the ear looks a bit odd.

Keep it up
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# 6 13-04-2005 , 09:04 PM
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Thanks guys. The ear looks weird because I haven't attached it yet. I'm having trouble, and I might have to <gasp> make another one because the geometry is too dense.

# 7 13-04-2005 , 11:35 PM
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gasps.. ack. well it happens to all of us at some point.. but redoing it will make ya much happyer than ya think, and shouldn't take very long as you have a 3d templet sorta speek to go buy with the first one.

# 8 15-04-2005 , 07:28 PM
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Latest update. Done modeling. Ready to start rigging, then texture, then animate.

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# 9 27-04-2005 , 10:24 PM
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This is the character setup with controls. I used some class notes and used the hogan rig as reference

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