BMS, I hope to entertain.. LOL I want to see it completed also. Not sure how it will turn out myself.
Daandrumz, I understand what your saying. I am trying to work with some ideas like tendons because I think the sliding around is cool and having a basic bone structure like a horse for other reasons. But besides keeping them in mind I would like to get as clearly robotic details as I can. Its just taking me a while with this to get down to the details on some things. I might look more in to like ghost in the shell for some ideas. ETC..
btw every one.. have any ideas or comments? I'm all ears.
Question... Anyone know if and what the benifits would be in making this character big in the scene. Right now it stands to the head at 15.7 units off the ground. I have seen some other stuff around where there characters are huge compared to the grid. It does seem to help with cam work when working on detailed stuff up close. Any other reasons ? I think I remember kurt once mentioning in a tutorial that cloth worked better..
Last edited by Pony; 24-04-2005 at 05:34 AM.