Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-05-2005 , 07:00 PM
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HOW DO I ADD "ROUNDNESS" TO MY F22 HARD EDGES??

I want to know how exactly i can add "roundness" to the edges (which look sharp as the wing edges and the flaps). Am attaching a pic so that it would be more clear of what i want to ask...






In 3d studio max, we have something called "Chamfer Box" which has round edges. Am also aware of the bevel tool in maya, and i have tried using it to smooth it, but its tough as the other geometry also gets disturbed.

So please tell me a simple way to smooth the edges and i will try to correct most of the gemoetrical faults.

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# 2 23-05-2005 , 08:46 PM
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Polygons -> Normals -> soften/harden.

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