Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-07-2005 , 10:20 PM
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Real-Time Power Cactus

user added image Here is a real-time prop that I made for a contest over at cgtalk. Its 998 triangles with 3 512x512 maps!

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REAL-TIME POWER CACTUS DEMO
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DT3D POWER CACTUS <-----Download
THIS IS A REAL-TIME PRESENTATION DEMO USING THE OGRE RENDER ENGINE. WITH VERTEX AND PIXEL SHADERS WITH A GI PASS.

# 2 07-07-2005 , 05:14 AM
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very nice bumps!


First year 3D Grad
# 3 07-07-2005 , 03:19 PM
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Thx's Dan, here are the maps 1 diffuse color, 1 specular, and 1 normal map

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