Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 11-07-2005 , 08:40 PM
Registered User
Join Date: Jun 2005
Location: Sydney Australia
Posts: 8

softbody whiskers

In the seal project I was working on, the textbook called for making the seals whiskers a soft body, weighting them, and making the original shape a goal.
They are a simple nurbs object curved downward and using a texture as opacity to make the individual whiskers.
Because the text was written for a much earlier version of maya, the tools used to do this would seem to be different.
Can someone tell me what must be done to accomplish this in maya 6.5?

# 2 12-07-2005 , 12:43 AM
Hey...you are talking about salty right?...I did this one a while ago with the newest book (learning maya foundation 6)....it's still pretty much the same thing....like you said.....using a nurbs cylinder....creating softbody....setting goal weigths, adding gravity and then finally adding a spring to the soft body....hope that helped...have fun
TheAnswerRP03

# 3 12-07-2005 , 06:37 AM
Registered User
Join Date: Jun 2005
Location: Sydney Australia
Posts: 8

how

but how do I set the weights? and so on?
My version of the book's way of doing it doesn't work.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads